﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Meow.Core.Render
{
    public static class TestShader
    {

        public const string vertexCode = @"
#version 330 core

layout (location = 0) in vec3 aPosition;

void main()
{
    gl_Position = vec4(aPosition, 1.0);
}";

        public const string fragmentCode = @"
#version 330 core

out vec4 out_color;
uniform vec4 colorD;

void main()
{
    out_color = colorD;
}";
    }
}
